![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXG6YtEL9WNoaboGEzXFGSEufB6pVROyUkzkLnT9s4aOuoh1tHsgajqRUSmX4ksvSo6W1CMxxsqiz17RdHGp5JHsf_Mf1eD5EIrhbpaGPL7E5OEwADQeItDJvR8GFoMpS762NLjqlzcirIa0hYHZz98n_NkRoNIVLmZyTVAWQkkxHX04HatoPgXVYFWbk/w584-h640/galaga.jpg)
Remember we said that the Galaga 1:1 Arcade conversion on the Commodore Amiga was possible thanks to the hard work of JOTD and the team? Well, thanks to the latest update sent to us by Saberman, we were informed that this in-development game is fully playable with sound, added bug fixes and missing features. A game originally developed and published by Namco Japan and Midway in North America in 1981.
Galaga puts you in control of a powerful spaceship that must destroy waves of enemy formations that want to destroy or capture you. As for this final preview teaser, rest assured that if you own a Commodore Amiga and have played any of the previous JOTD Arcade conversions, you’ll love this upcoming conversion that’s due this year!
credits:
– Jean-Francois Fabre (aka jotd): Z80 to 68k transcoding, Amiga code and assets
– Mark McDougall (aka tcdev): Neo Geo Code and Assets (Conversion)
– #9: Amiga ringtones redone
– phx: ptplayer plays sound/music Amiga code
– Blastar: NGFX SoundBuilder (Neo Geo sound tool)
– Namco: The original game