If you’re a gamer who loves stats and specs, you’re in for a real treat when it comes to Armored Core 6. You can use the simple menus to quickly assess how well your air conditioner will perform with different builds, or you can open the detailed menu and get a visual feast of numbers and statistics. However, it can be a little difficult at first, so here is a quick explanation of the detailed characteristics and viewing statistics in Armored Core 6.
Armored Core 6 detailed specifications are explained
Specifications are divided into AC and parts. One determines how well your Armored Core’s framework will function, and the other determines your weaponry and add-ons.
![Armored Core 6: All detailed AC specs and parts specs explained](https://www.pcinvasion.com/wp-content/uploads/2023/08/20230826105842_1-e1693074879563.jpg?resize=1200%2C675)
Screenshot from PC Invasion
Spare parts specifications
General and defensive statistics
- AP – This determines your overall health or the armor of your Armored Core.
- ANTI-KINETIC DEFENSE – Defense against kinetic weapons.
- ANTI-ENERGY DEFENSE – How well you resist energy weapons.
- EXPLOSION PROTECTION – Resistance against explosive attack.
- ATTITUDE STABILITY – This is your stagger resistance. It is the sum of all your parts. The higher the number, the greater the resistance to sway. Also known as ACS.
- ATTITUDE RESTORATION – When you take stagger damage, it determines how quickly you recover from it.
- ACHIEVING THE GOAL – When you target an enemy, it determines how likely you are to hit the target. Weapon part specialization by specialization contributes to this value.
Booster statistics
- INCREASE SPEED – How fast can you move with accelerators. The higher thrust of the overclocking engine and the lower overall weight of the A/C contribute to this value.
- QB SPEED – How fast your boosts will make you move.
- QB EN CONSUMPTION – How much EN or energy your Armored Core will use when boosted.
- QB RELOAD TIME – This is the reload speed of your boost, which will result in a fast, maneuverable Armored Core stat.
Energy statistics
- EN Capacity – This is how much EN your Armored Core will have. Higher numbers mean more chances to use high energy attacks and moves.
- EN EFFICIENCY OF DELIVERY – A higher number means faster recovery of your EN.
- EN REPLENISHMENT DELAY – When grounded and out of EN, this defines a delay before your EN is restored.
- EN EXIT – The amount of EN your Armored Core can produce.
- IN ORDER – How soon your Armored Core will start recharging EN.
Load and weight statistics
- TOTAL WEIGHT -Total weight of all parts of the Armored Core. A higher number affects movement speed and EN usage.
- Total weapon load -Total weight of all equipment on your hands.
- LIMIT LOAD ON HAND – The limit of what your hand can carry. Stronger hands can carry more. However, exceeding the limit will affect tracking and return statistics.
- TOTAL LOAD -Total weight of all parts except legs.
- LIMIT LOAD – Limiting the weight of the legs. A higher limit allows heavier parts to be used in general.
- TOTAL LOAD EN – Energy load from the sum of all Armored Core parts. If you go beyond this stat, you will not be able to disassemble your Armored Core.
- CURRENT LOAD – The full load of your Armored Core compared to the total maximum load. If you exceed this stat, you will not be able to make a sortie.
- CURRENT WEAPONS LOAD – This is the amount your arms carry compared to the maximum load on your arm. You can exceed this stat, but your aim and recoil will suffer on your Armored Core.
- CURRENT LOAD EN – How much your Armored Core consumes from your total EN power. You can’t make a sortie if it’s over the threshold.
![Armored Core 6: All detailed AC specs and parts specs explained](https://www.pcinvasion.com/wp-content/uploads/2023/08/20230825215435_1-e1693074764228.jpg?resize=1200%2C675)
Screenshot from PC Invasion
AC specifications
General
- ATTACK STRENGTH – Simple stats so you know how much damage you’re doing with what you have.
- IMPACT – How far can your ACS swing before it stops. This is reset over time.
- CUMULATIVE IMPACT – How much sustained damage your Armored Core can take before going into staggered state.
- DRILLING RADIUS – Size of AoE weapon damage area.
- ATK WARM-UP – How quickly your weapon will overheat with prolonged use.
- CONSEQUENTIAL HITS – How many times can you attack with a weapon before it overheats.
Statistics of defensive units
- MITIGATION OF DAMAGES – How much your current Armored Core will reduce incoming damage.
- DEFENSIVE EXITS – This is your defense rating for your Armored Core.
- THE ROUND OF IMPACT – Weapon strike also deals damage to Armored Cores. This stat determines how much it reduces this damage.
Statistics of charging units
- CHG. ATTACK STRENGTH – How much damage a charged attack does.
- CHG. SHOCK AUTOMOBILE – How much stress will a charged attack have on your ACS Armored Cores bar.
- CHG. CURRENT IMPACT – How much stress a sustained charged attack will have on your Armored Core.
- CHG. DRILLING RADIUS – Blast radius from charged attack.
- CHG. THERMAL ENHANCEMENT – Heat build up from using charged attacks.
IG block statistics
- IG DAMAGE MITIGATION – How much damage is reduced when performing Initial Guard.
- IG ARTIFICATION – How much strain is taken off your Armored Core when performing Initial Guard.
- CONTINUATION OF IG – The time when there is a damage reduction window when performing Initial Protection.
- DPLI. THERMAL ENHANCEMENT – How much heat is generated when using the screen. It will overheat if it exceeds the tolerance in your Armored Core.
Additional statistics
- ADJUSTMENT BY DIRECT BLOW – Additional damage multiplier to staggered enemies.
- MANUAL – How well do missiles and other homing work.
- PA Interference – Higher stat determines how well you can interfere with enemy impulse barriers.
- RETURN – Recoil that occurs when shooting.
- EFFECTIVE DISTANCE – Effective weapon range. This stat is also determined by the armor rating of whoever you’re shooting.
- RANGE LIMIT – Maximum range of your weapon.
- SHOOTING – How many shells per second you can fire with your Armored Core.
- CHG. EN DOWNLOAD – EN use of your charged weapon.
- CHARGING TIME – Time to charge your weapon.
- CHG. CONSUMPTION OF AMMUNITION – How many cartridges are used for a charged shot
- LOCK TIME – The time required to aim weapons and missiles.
- MAX. BLOCK THE NUMBER – How many enemies your Armored Core can lock onto with missiles and other homing weapons.
- MAGAZINE TOURS – How many cartridges are in the store.
- TOTAL ROUNDS – The number of rounds your Armored Core can fire.
- COOLING – If you overheat your weapon, this stat determines how quickly the cooldown occurs.
- RELOAD TIME – Time required to complete reboot.
- COST OF AMMUNITION – The cost of your ammo at the end of the mission.
- THE PERFECT APPARATUS – The optimal distance at which your weapon can damage an enemy, guaranteeing no ricochet unless the armor is special.
![Armored Core 6: All detailed AC specs and parts specs explained](https://www.pcinvasion.com/wp-content/uploads/2023/08/Screenshot-924-e1693074809769.png?resize=1200%2C675)
Screenshot from PC Invasion
Head statistics
- SYSTEM RECOVERY – How quickly anomalies in your Armored Core are detected and fixed.
- SCAN SEND – This stat determines the range of your Armored Core scan.
- SCAN EFFECT DURATION – This is how long your information is still displayed after a scan.
Basic statistics
- BOOSTER EFFICIENCY ADJ. – The higher this stat, the less EN usage due to the boost in your Armored Core.
- REGULATION. GENERATOR OUTPUT. – The higher this indicator, the higher your energy efficiency.
- GENERATOR HOLD. – A higher number defines a faster time between no power and charging.
Weapons specifications
- RETURN CONTROL – Reduced knockback on your Armored Core.
- FIREARMS SPECIALIZATION – Firearm performance tracking in your Armored Core.
- SPECIALIZATION OF THE BUTTERFLY – Higher numbers in this stat mean higher compatibility with melee weapons.
Leg statistics
- JUMP DISTANCE – Higher stats mean you can jump further horizontally.
- HIGH JUMP – Your vertical jump distance with Armored Core.
- TRANSITION SPEED – The speed of your Armored Core.
- HIGH SPEED PROF. – Performance of your Armored Core at high speeds.
Booster statistics
- TENSION – Higher numbers in this stat determine how fast you move under traction.
- WIDE UP – Speed and distance of vertical thrust.
- UP EN CONSUMPTION – How much energy is used in a vertical push.
- THE QB IS THRILLED – Extreme speed. A higher number means a faster initial burst of speed when pushed.
- QB jet length -How long your initial burst of speed lasts.
- QB RESET PERFECT WEIGHT – If your weight becomes too high, your cravings will be restrained. This figure defines the ideal weight-to-thrust ratio.
- ABOUT THAT – The pull of your assault buff when performing rush attacks.
- AB EN CONSUMPTION – EN is consumed by Assault Boost.
- ATTACK OF THE BUMPER BATTLE – When you use melee attacks, you’ll often notice your Armored Core locking and pushing. This stat determines the melee attack speed.
- ATTACK OF RUPE COMBAT. EN CONSUMP. – How much EN is used by melee attacks.
![Armored Core 6: All detailed AC specs and parts specs explained](https://www.pcinvasion.com/wp-content/uploads/2023/08/20230825222053_1-e1693074837994.jpg?resize=1200%2C675)
Screenshot from PC Invasion
FCS Special Stats
- SHORT RANGE ASSISTANCE – Higher values determine how well blocking works in melee (within 130m).
- SECONDARY HELP – The average distance of the lock is possible (130-260 m).
- FAR HELP – How well your Armored Core does with long range aiming (over 260m).
- MISSILE LOCK CORRECTION -How long does it take to block missiles and homing. Higher numbers in this stat mean less time to block.
- MULTI-LOCK CORRECTION – Some lock time for your Armored Core. The higher the indicator, the shorter the time.
Statistics generator
- IN ORDER – How soon your Armored Core will start charging your EN after use.
- RECOVERY OF BACKUPS – If your EN runs out completely or the cooldown is interrupted, this determines how quickly it will start cooldown again.
- AFTER RESTORATION EN DELIVERY -When you fully deplete your EN in your Armored Core, this stat determines how quickly you can regain your original amount and start a full recharge.
- SPEC. – How effectively your Armored Core can energize a weapon that has an EN reset. The higher the stat, the less EN required to power the weapon and start reloading after using it